Matrix code stereograms with handicap mode, brightness smoothing, four glyph sizes, optional streaming, and brightness smoothing to emphasize stereogram effect
Startup menu with player model preview, construct selection, and options for fullscreen mode, fog, shadows, and additive blending
Special effects such as transparent bullet trails and a construct loading sequence
A variety of different construct inhabitants with custom path-finding AI
Three missions and two maps
Three weapon types
Location-based event triggers to progress the storyline
Physics model with object tracking, collision, damage, and special rules for bullet-time
Fixed bugs in open source graphics engine and notified owner
Over 30 new textures and model skins
... and much more! We think the game has great potential and we are planning many further improvements
Graphics engine: Irrlicht
Sound engine: Audiere
Music: Irrlicht Theme song
Sound effects: SE P800/P900 Collection
Additional textures: 3dcafe
Matrix glyphs: Blue Saucer software
Player models: Quake II, Polycount (Stecki, HitmanDaz)
More information is included in the game download.